status quo stellaris. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. status quo stellaris

 
 So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despitestatus quo stellaris  By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal

This tutorial covers the basics of starting and ending wars, and covers some of the more common w. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. Instead I've gained a vassal of part B, which I am not. that status quo means you gain all systems you. . Xaphnir May 23, 2022 @ 10:58am. Legacy Wikis. attacked me. Another way to look at Status quo is you get what you achieved. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). If you didn't make any claims you don't keep any systems. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. Having. Jul 25, 2010 3. Ideally they should face mounting unrest and. NuclearKiwix • 1 yr. that status quo means you gain all systems you. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. When you settle Status Quo, all occupied systems will form a new empire with your ethics. Clicking the button will show a view where all of your and your opponents demands are listed (similar to how the war demands pre 2. Status Quo – This means that the war has come to a point. . Not really. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Freelancer Private. Same issue. Diplomacy. A status quo peace gives you ownership of each system that you both claimed and fully occupied. . If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. Status quo ante bellum means both sides withdraw behind the borders from before the war. 1. Status Quo Peace. ago. 24 Badges. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Correct me if I'm wrong but I'm pretty sure status quo isn't possible for War in Heaven. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. ive checked and it says that they have 24 planets still, but I went through each one and I'm currently occupying each of them (not claimed) When you claim status quo victory, the occupied systems become a new empire that is based off your ethics (maybe this is ideology war but I think liberation wars work the same way). Stellaris. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. If you lose a system then you automatically have a. Toggle signature. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). I tried to do a Status Quo peace but it wouldn't let me. Now, let us look at how dangerous the resistance was in Vichy France. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. Jerry Jul 28, 2018 @ 11:29am. BUG: Ideology war not forming new empire on status quo. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Truly annexing empires takes claims, lots and lots of claims. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. Best. MrMoncrieffEsq • 4 yr. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. This is simply not true. There is no such power to be tempted by at this point. Stellaris. Ok, thanks. 5] [a361] Game Version Cepheus v3. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. #2. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Instead, the borders didn't change, and. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. 99. Making that happen isn't really viable currently. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. #13. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Off-Suit Nines Mar 7, 2018 @ 3:48pm. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Occupy those systems completely. If it is still far away I just keep advancing till it is greenlit. "best possible outcome", then they. Later, you can release any systems you don't want as a new vassal state. I did not, i conquered it, still they could get away with it. #1. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. The value, and economic power of systems are not taken into account for this war goal achievement. The war target is my federation ally. Stellaris Wiki Active Wikis. In fact, as long as there’s an empire that’s not a Fanatic Pacifist, war will inevitably break out. Claims represent the official, on the record goal of taking. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. . People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. I’m building a colossus now, with gateways. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. Claims are independent of war reasons. What typ of War, what your demands are etc. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. 5. . Hello Stellaris community,. 1. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. This is the guide for that. Nightmyre Mar 21, 2020 @ 12:47pm. Instead, the borders didn't change, and. Status Quo Outcome. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. You were NOT the war leader. Peace out via status quo and prepare for the next attack in 10 years. Defensive war. The other two planets are in their own systems, so I should still get a vassal from the status quo. So i reloaded, and saw that his allies occupied half of my vassals. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Well, first, do. ). You actually reached 100% war exhaustion and didn't notice it. And in Stellaris status quo is not the same as a white peace. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Ending a War. Stellaris: Suggestions. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating. Stellaris does not have white peace. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. And policies were put in place to stop the worst of the resistance, but under. Once their war exhaustion reaches 100%, you can force a status quo peace. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Also, when you hover over settle status quo button it usually tells. If you want all their systems, vassalize and integrate. 2. Stellaris needs and update where nothing new is added it is just balanced. 17. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. Ok, no claims on the occupied system is the issue, I read the in game text as saying. I'm a tiny empire in the corner of the galaxy. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. There are no other mechanisms tied to it. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). #1. But I was just stomping through an enemy faction and captured everything they own, while running a war to conquer with three claims on what I wanted to take. the existing state of affairs, especially regarding social or political. Go for status quo or full victory. Outright victory gives you ownership. The defeated empire is forced to shift their ethics and authority akin to the victor's. You must destroy (i. Since the vassal was created from your empire, it will copy your tech and civics. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. Start a subjugation war 3. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. Making new claims during a war is more expensive. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Stellaris > General Discussions > Topic Details. If you don't want to stop fighting, the game shouldn't force you into it. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. I dunno what I should done to get the forced victory. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. A status quo, both parties trade their objective wins. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. How does status quo peace deal work? You probably only had claims in those two systems. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. Looks like liberation wars don't work when you have too much claims set on enemy territory. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. I had conquered 5 systems, including the home system. Best. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Your ally, not you, was the war leader and he forced peace when he got. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. Take a system if you can, not needed. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It's possible that both sides would gain and lose territory if neither can't be bothered to. Log In. the third party captured another half (part B). 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. So even if you force him to say yes he can't say yes to something you didn't ask him. And since you can't have a vassal without planets you didn't get anything out of the war. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. 2. 5. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. All Total Wars ONLY end on white peace. You can declare victory once a Wargoal has been met. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. Just brings up the save menu. ) The tiny civilization just has one. A. You should report through Paradox's bug report forums and upload the save game if you still. 3 - Cede control of the systems you occupy, done by a button on the starbases. A status quo removes the branch offices but the mega corp gets 1,000 energy. ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiqueswhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. You are, essentially, only allowed to take systems that you have a claim on. #2. Video Game. War Exhaustion goes up from suffering losses during Space and Ground Warfare, destruction of planets (either from. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. But you have to conquer the planets as well if there is one in a system you claimed. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. The most desired outcome for an attacker, of course, is victory. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. Yes, that can end in a status quo, so long as it isn't the War in Heaven. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. The fleet won't take the system, but will kill the starbase pretty easily. If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. Indeed no difference. Well it depends. Stellaris has been made non-playable in the long term due to it scripting, for example if you come across a script once you'll beable to predict it. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. As a Megacorp, have vassalization terms set to oppressive 2. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Iklaendia • Voidborne • 5 yr. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. Enigmatic Observers finishing a Battlecruiser. Play as a. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. However, something is confusing me: forced status quo peaces. r/Stellaris. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. [Cepheus v3. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new empire from the captured systems as a vassal/tributory/ideological ally (but not allied with you. Status Quo on impose ideology? I just got surprised by Stellaris once again Stellaris'in. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). 4 - Wait for a WE-forced status quo on the federation. However when an empire surrenders in an ideology war, this doesn't happen. What typ of War, what your demands are etc. g. The enemy will only "surrender" when the total victory option reaches green. Surrender will enforce all claims. But your ally will still put their interests first, not yours. Then settle status quo. Full war exhaustion makes AI empires ready to take up. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalrisWell, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. #2. The save is right after I requested status quo, but right before they accepted. Stellaris: Bug Reports. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #1. The author of this thread has indicated that this post answers the original topic. Generally that means occupying planets. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. Another way to look at Status quo is you get what you achieved. Business, Economics, and Finance. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. Trust is a given empire's opinion modifier from diplomatic agreements. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. On status quo both sides take systems they claim AND occupy. Stellaris. Only a Surrender will give you all the claims, as far as I am aware. The capital will not be part of the new vassal empire. The AI shouldn't be able to call a status quo without you accepting. Go to the diplomacy window of an empire you want to claim systems of. . Thread starter XtopherMuc;. It is not war score (how you win the war). I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. no, the game says the war will end and any conqured systems will transfer. that status quo means you gain all systems you. If you don't want to stop fighting, the game shouldn't force you into it. End in status quo In the save game given: 1. Also, exhaustion doesn't matter that much. status quo endings to most wars just have each side getting everything they have claims on and fully control. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. Settle for Status Quo Expected result: Conquered part becomes your vassal and you happily continue conquest of galaxy on another front. Agreed, it is totally stupid. The AI shouldn't be able to call a status quo without you accepting. 0. Can anyone help me. How does the status "quo work"? I understand the basics of the system, but how does it work. When I hovered over the status quo button it says "Neither side currently occupies claimed territory belonging to the other - a status quo settlement now will result in a White Peace without border adjustments. ) The tiny civilization just has one. Your leader requires an upkeep of 50 energy. 0 looked). There should be some actual power i get by choosing to betray expectations and ignore promises. ago. 2. Yeah, it does create a new empire with your government type and you do not need to make any claims. I recently started a subjugation (vassalization) CB and steamrolled their whole empire, but I'm torn between Status Quo and enforcing complete vassalization. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. If it's not a Total War, you only gain occupied systems you've claimed. Notice that multiple war participants can claim the same province. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. Each side has a war leader. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Upon successfully capturing the capital (it was the last thing. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. l_x_fx. 2 beta in regards to War Exhaustion and forced Status Quo. • 5 yr. Select the system (s) you want to claim. You needed claims on them. Members Online •. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. You can also request a status quo if you would like to end it but only have partial objectives. ago. The Megacorporation is the one that has to fight to keep their offices. Instead, think of it as being, glutted on all you have recently devoured. The "Vassalize" War Goal and You: A Lesson learned the strange way. If it doesn't have the spikes, there are unoccupied planets in the system. Just saw your comment- I currently can't, because I ended the war. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. jaydub1001 • 5 yr. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Stellaris has 169 different Steam achievements. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalris Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Every system you occupied, but not claimed goes back to it's owner and only served to bring you a tiny bit closer to forcing your enemy to surrender. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). This is not good. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. #1. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Go to Stellaris r/Stellaris. ai_weight = <int>/{. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. 1. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace.